Review · WALKING TOURS
Eila’s Time Travels: A Lycksele Family Walking Tour Game
Time travel starts with a missing key. Eila’s family walking game turns Lycksele’s Gammplatsen into a playful history lesson, sending you between old buildings, puzzles, and stories about the town’s early days. I like the self-guided format because you can pause, restart, and move at your own pace. I also like the way the game brings together Saami life, settler history, and local folklore instead of treating the open-air museum as a row of silent buildings. The main thing to consider is that you need your own smartphone and headphones, and the experience depends on the app working well outdoors.
At about $8.45 per person, this is a low-cost activity for a family or small private group. The puzzles give children a reason to look closely, while adults get useful historical context along the way. It is not a live tour, so you will not have a guide beside you to answer questions or adjust the story to your group.
In This Review
- Key points to know before you go
- Starting the time-travel game at Gammplatsen
- The general store and the first clues
- Nine-pin bowling and playful local life
- Margareta Church and Lycksele’s early story
- The Saami dwelling and local identity
- The old school and the everyday story
- Aunt Emma’s cabin and the old farm
- The log drivers cabin and the final search
- How the StoryTourist app shapes the experience
- Is $8.45 a good value for a family?
- Who should book Eila’s Time Travels?
- FAQ
- How long does Eila’s Time Travels take?
- Where does the tour begin?
- Where does the tour end?
- Is admission to Gammplatsen included?
- Do I need to bring my own phone and headphones?
- Is the audio available in English?
- Should you book this Lycksele walking game?
Key points to know before you go

- Eila’s missing time-machine key: You follow a story-driven hunt through Gammplatsen, solving tasks at historic buildings.
- Eight distinct settings: The route includes a general store, nine-pin bowling alley, church, Saami dwelling, school, washerwoman’s cabin, old farm, and log drivers cabin.
- GPS-triggered storytelling: Audio, illustrations, and game elements appear on your phone as you approach each location.
- History with a family-friendly hook: The game explains how Lycksele became a city while introducing Saami and settler life.
- Flexible private experience: You can start, pause, and finish when you choose, with only your group taking part.
- Free museum grounds: Gammplatsen itself does not require an admission ticket, though the game ends outside the Forest and Saami Museum entrance.
Starting the time-travel game at Gammplatsen
Your starting point is Gammplatsen 1 in Lycksele, in northern Sweden. Gammplatsen is an open-air museum area, and the grounds are open to the public without an admission fee. The game takes about one hour, making it easy to fit into a day of sightseeing without taking over your schedule.
The basic idea is simple. Eila needs help finding the spare key to her time machine, and you search for it by moving through Gammplatsen. At each setting, the app presents a puzzle, question, or task. The story gives children a clear purpose, while the historical details keep the activity from becoming just a phone-based treasure hunt.
I like this setup because it gives the walk a gentle sense of direction. You are not simply told to inspect an old building. You have a reason to stop there, listen, and work out what to do next. That small change can make a big difference for younger children, especially when a traditional museum visit might begin to feel slow.
The route is self-guided rather than led by a person. After purchase, you receive instructions by email for downloading the StoryTourist app. The app acts as narrator and guide, with audio available in English or Swedish. You use your own phone and headphones, so check that your device is charged before starting.
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The general store and the first clues

The general store is one of the early stops on the route. In a setting like this, the building offers a useful way to think about everyday life in earlier Lycksele. The game uses the store as part of Eila’s search, so you can expect a task or puzzle to appear when you reach the correct spot.
This is where the GPS format becomes important. Sounds, drawings, and game elements are triggered when you get close to each location. You do not need to follow a guide waving from the next building. Instead, you walk toward the historic setting and wait for the app to signal that the next piece of the story is ready.
That freedom is useful, but it also means you should pay attention to your phone. If you walk too far from the intended point, the next part may not appear immediately. Keep your headphones on, or use the phone’s audio in a way that lets your group hear the narration.
The general store also helps set the tone. This is not a formal lecture about dates and names. The information arrives through a character and a mission. Children can focus on finding the answer, while adults pick up details about the community that grew around these buildings.
Nine-pin bowling and playful local life

The old nine-pin bowling alley adds a lighter stop to the walk. It is a reminder that historic places were not only about work, worship, and school. People also needed recreation, and the building gives the game a chance to use a more playful setting.
The available information does not specify the exact puzzle at this stop, so you should expect the app to reveal the task when you arrive. That is part of the appeal of the experience, but it also means you should not expect a printed list of challenges in advance. The app controls the pace and tells you what to do next.
I see this as one of the better choices for families with children of different ages. A younger child may enjoy the physical search and the idea of a game, while an older child can take the lead on solving the clues. Adults can help without needing specialist museum knowledge.
The nine-pin bowling stop also breaks up the historical material. A one-hour walk is not long, but several old buildings in a row can still feel like a lot for small children. Moving between different types of places keeps the activity from becoming one repeated pattern.
Margareta Church and Lycksele’s early story

Margareta Church is one of the route’s more important historical settings. Here, the story helps explain how Lycksele developed and eventually became a city. That gives the walk a wider purpose: you are not just looking at separate old buildings, but following the growth of a community.
The church stop also connects to the area’s changing population and traditions. The experience includes information about Saami people and settler life, which is especially valuable in an open-air museum focused on the region. The game format makes that history easier to absorb because each piece arrives at a physical location.
You should expect the app to provide audio narration rather than a live explanation from a guide. English and Swedish are available, so you can choose the language that works best for your group. Headphones are included in neither the price nor the app, which means you need to bring your own.
A practical point: if several people need to hear the story, decide in advance how you will share the audio. One person can wear headphones and repeat the important parts, or your group can listen through the phone if local conditions allow. The tour is private, so you do not need to match your pace to another group.
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The Saami dwelling and local identity
The Saami dwelling is a key stop because it brings Saami life directly into the route. The story does not treat the area only as a record of settler buildings. It includes the people and traditions that shaped northern Sweden before and alongside the town’s later development.
For families, this can be a useful starting point for conversation. The game gives you a simple way to connect a building with a larger story about place, community, and identity. You do not need to prepare with a history book, though a little background reading could help older children understand the setting more fully.
The puzzle format also encourages you to examine the surroundings. Instead of walking past the dwelling after a quick glance, you have a reason to stop and look for the details needed to continue. That is one of the strongest features of the experience: the activity turns attention into part of the game.
The route is not described as physically demanding, but it is still a walking activity across an open-air museum area. Most people can participate, and service animals are allowed. Since the tour is outdoors, sensible clothing and a charged phone are practical choices, even though the supplied information does not give specific weather guidance.
The old school and the everyday story

The old school building shifts the focus to education and daily community life. A school is an accessible subject for children because they can compare it with their own experience. That makes the historical material feel less distant.
Again, the exact task is delivered through the app when you reach the building. The game may ask you to solve a clue or complete an activity before the story moves on. The published description promises a puzzle or task at each location, but it does not give the answers or challenge types, so you should arrive ready to take part rather than simply listen.
I like that this approach gives adults a role without turning them into tour leaders. You can let children try first, then help if a clue proves tricky. One published full-mark assessment described the tasks as clever and sometimes tricky, which is encouraging for families who want something more engaging than a basic audio walk.
The school stop is also a good place to slow down. You have roughly an hour for the whole experience, but the app lets you pause. If your group needs a break, wants to look more closely at a building, or needs to settle a disagreement over a puzzle, you do not have to rush to keep up with a scheduled guide.
Aunt Emma’s cabin and the old farm
Washerwoman Aunt Emma’s cabin adds a personal touch to the route. A small working home can tell a different story from a church or public building. It points toward chores, labor, and the practical work that kept earlier communities running.
The old farm continues that everyday focus. Together, these stops help balance the larger account of Lycksele’s growth. You get a sense of ordinary life, not just official events. The game’s story structure should make these settings easier for children to remember because each one is linked to Eila’s mission.
Do not expect a long stop at every building. The full route lasts about one hour, and the app guides you from one point to the next. You can pause and end the tour whenever you want, but the experience is designed as a compact walk rather than a half-day museum program.
That compact length is a strength for families. It is long enough to feel like a real activity, but short enough to fit before lunch, after another attraction, or during a brief stay in Lycksele. If you want to study every building in detail, though, you may need extra time beyond the game itself.
The log drivers cabin and the final search

The log drivers cabin brings the route back to work and transport in the region. The game specifically asks you to help a log driver, adding another piece to the story of how people lived and worked around Lycksele.
This stop should appeal to children who enjoy the action side of the story. Eila’s search, the time-machine theme, and the log-driving task give the walk a clear sense of movement. At the same time, the cabin helps connect the fictional mission to the real working lives represented at Gammplatsen.
The experience ends outside the entrance of Skogsmuseet i Lycksele, also called the Forest and Saami Museum in the supplied details. That ending is practical if you plan to continue with the museum, but the museum admission is not listed as part of the game. The walking game itself takes place in the open-air area, which does not require an admission ticket.
If you finish the activity and want more context, the museum entrance gives you a natural next stop. Just treat that as a separate plan, since the game price covers the StoryTourist app and this particular route, not a live guide or stated museum entry.
How the StoryTourist app shapes the experience
The app is more than a digital map. It delivers the narration, illustrations, sounds, and game tasks as you approach each building. That creates a sense of discovery, since the next part of the story arrives in relation to the place you are standing.
The GPS system also lets you choose your rhythm. You can start, pause, and finish whenever you want. After buying the tour, it belongs to you and can be used at any time and as often as you wish. That repeat-use option improves the value, especially if you are visiting Lycksele more than once or want to repeat the game with another group.
There are limits to this format. A mobile experience cannot respond to a child’s question in the way a live guide can. It also relies on your phone, the downloaded app, and your group paying attention to location prompts. For the smoothest visit, download the app before you arrive, read the instructions in the confirmation email, and bring headphones.
The private setup is another plus. Only your group takes part, so you can stop for a family discussion without holding up strangers. You can also let the most enthusiastic puzzle solver take the lead instead of worrying about a fixed group pace.
Is $8.45 a good value for a family?
At $8.45 per person, the cost is modest for an activity lasting about an hour. The grounds themselves are free, so you are paying mainly for the app-based story, the puzzles, the audio guide, and the convenience of owning the tour after purchase.
For a family, the value improves if several people take part. You get a private experience without paying for a live guide, and you can reuse the tour. The English and Swedish audio options also make it practical for different groups.
The price is less compelling if you want a long, detailed museum visit or personal historical discussion. This is a compact game, not a full guided tour. You are paying for a structured way to explore Gammplatsen, with entertainment built into the history.
The strongest value comes from the combination of free access to the grounds and a clear activity that encourages children to engage. The full-mark published assessment praised the clever tasks, the historical learning, and the appeal to both children and adults. That matches the experience’s main purpose: making an open-air museum easier to explore together.
Who should book Eila’s Time Travels?
I would choose this for families who want a short activity with a story, especially if children may lose interest during a standard museum walk. It also suits couples or small groups who like solving puzzles and prefer to set their own pace.
It is a good fit for visitors interested in Saami and settler history but not looking for a formal lecture. The story introduces those subjects in small pieces as you move through real historic settings.
You may want to skip it if you strongly prefer a human guide, dislike using your phone while sightseeing, or want detailed explanations at every building. The app gives you structure and narration, but it cannot replace conversation with a local expert.
The experience is private, flexible, and easy to fit into a Lycksele day. Bring a charged smartphone and headphones, allow about an hour, and plan to pay attention to the GPS prompts. Free cancellation is available if you cancel at least 24 hours before the local start time. Within 24 hours, the payment is not refunded.
FAQ
How long does Eila’s Time Travels take?
The tour takes approximately one hour.
Where does the tour begin?
It begins at Gammplatsen 1, Gammplatsen, 921 32 Lycksele, Sweden.
Where does the tour end?
The tour ends outside the entrance of Skogsmuseet i Lycksele, the Forest and Saami Museum in Lycksele.
Is admission to Gammplatsen included?
Gammplatsen is open to the public and does not require an admission fee. The tour price includes the StoryTourist app, but museum admission is not listed as included.
Do I need to bring my own phone and headphones?
Yes. You use your own smartphone and headphones. Instructions for downloading the StoryTourist app are sent by email after booking.
Is the audio available in English?
Yes. The audio guide is available in English or Swedish.
Should you book this Lycksele walking game?
Book it if you want to explore Gammplatsen with children and prefer an activity that mixes local history with puzzles. The missing-key story, the clever tasks, and the range of settings give the one-hour walk a clear purpose.
Skip it if you want a live guide or a long museum explanation. For most families, though, the low price, free outdoor setting, private format, and repeat-use access make Eila’s Time Travels an easy addition to a Lycksele visit.
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